• Natural Warriors: Goblins are natural fighters and start out with a +1 to Parry.
• Hardy: Goblins are very tough and wiry which makes them more able to resist the elements. Goblins get a +2 to resist environmental effects such as cold, heat, pressure, etc.
• Untrusted: Most other races don’t entirely trust goblins. And most goblin tribes don’t trust members from other tribes. As a result goblins get a -2 to Charisma except when dealing with members of their own tribe.